Post-Secondary education

Computer Science

I. Theory Fundamentals

Information representation Number representation, Sound, Images, Video

Communication and Internet technologies Network layers, Network toplogies, Network hardawre.i, IP addressing , Client- and server-side scripting

Hardware: Input, output and storage devices, Main memory, Logic gates and logic circuits

Processor fundamentals: CPU architecture, The fetch-execute cycle, The processor’s instruction set, Assembly language

System software: Operating system, Utility programs, Library programs, Language translators

Security, privacy and data integrity: Hardware security, Data security, Data integrity

Database and data modelling:  Database Management Systems (DBMS),  Relational database modelling, Data Defi nition Language (DDL) and Data Manipulation Language (DML)

II. Fundamental Problem-solving and Programming

Algorithm design and problem-solving:  Algorithms, Structure chart, Corrective maintenance, Adaptive maintenance

Data representation: Data types,  Arrays, Files

Programming:  Programming basics, Transferable skills, Selection, Iteration, Built-in functions, Structured programming.

Software development: Programming, Program testing, Testing strategies

III. Advanced Theory

Data representation:  User-defi ned data types,  File organisation and access,  Real numbers and normalised floating-point representation,

Communication and Internet technologies: Protocols, Circuit switching, packet switching and routers, Local Area Networks (LAN)

Hardware: Logic gates and circuit design, Boolean algebra, Karnaugh Maps, Flip-flops, RISC processors, Parallel processing.

System software: Purposes of an operating system (OS), Virtual machine, Translation software.

Security:  Asymmetric keys and encryption methods, Digital signatures and digital certificates, Encryption protocols, Malware

Monitoring and control systems: Overview of monitoring and control systems, Bit manipulation to monitor and control devices,

IV Further Problem-solving and Programming Skills

Computational thinking and problem-solving: Abstraction, Algorithms, Abstract Data Types (ADT), Recursion

Algorithm design methods:  Decision tables, Jackson Structured Programming (JSP), State-transition diagrams

Further programming: Programming paradigms, Low-level programming, Imperative programming, Object-oriented programming, Declarative programming, File processing, Exception handling, Use of development tools / programming environments,

Software development: Stages of software development, Testing, Project management.

Computer Systems, Programming and Network Concepts

Principles of Hardware, Software and Application

Processing and Programming Techniques

Past Papers

 

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